Mirelo SFX 1.5
A precise sound-effect model with lengths you choose, 2, 5 or 10 seconds, served by NeverNo's own provider with no outside lab reading your prompt.
Updated November 9, 2026
A humpback whale gliding through golden clouds above a 1950s seaside town at dusk
At a glance
| Maker | Mirelo |
|---|---|
| Strengths in the app | Precise length |
| Who can use it | Paid plans |
| How it’s paid | Credits, from the first use |
| Privacy | Private: an open model run by NeverNo on providers chosen because they don’t keep requests. Your history stays encrypted in your browser. |
Price
What the app charges, read from the same table the servers bill with. 1 credit = $0.01.
| Generation | 5 credits ($0.05) |
|---|
What it is
Mirelo SFX 1.5 is a sound-effect model from Mirelo, available in the Sound effects tab of NeverNo's Audio Studio. The Studio tags it precise. You describe a sound in a sentence and pick a length of 2, 5 or 10 seconds, and the effect comes back at that length. It makes no music and takes no lyrics: for songs, use the Music tab.
The length control is what sets it apart from Seed Audio 1.0, the other model in the tab, which is tagged natural and decides the duration itself. When a sound has to fit a gap in your timeline, a two-second door slam or a ten-second storm bed, you ask for exactly that and avoid trimming. The two models are cheap enough in practice to try the same description on both and keep the better take.
It is private. NeverNo serves Mirelo through its own provider, so no outside lab's moderation layer reads your description, and NeverNo's own hard limits still apply to every request. The finished sound is stored in your browser, not on our servers, and you can download it from there. Audio is paid in credits by any signed-in account, so a paid plan is not needed.
A good workflow is layered. Generate the main effect at 2 seconds, a background bed at 10, and any detail sounds at 5, then stack them in your editor. Because every file has a known length, aligning them against picture takes seconds rather than minutes. Precision pays when you build a small library. Decide a naming scheme first, then generate each effect at the length it will really be used, so that nothing needs trimming and every file is ready for the timeline. Variations are cheap, so ask for several versions of a frequent sound, a footstep or a button press, and rotate them in your project to avoid the mechanical feel of a single repeated file. Label each download with the description you used, and the next batch will match. Podcasters and teachers can use it too: a bell for a quiz round, a page turn for a story, a gentle knock to mark a new chapter, each exactly as long as needed and ready to drag into a recording. Games with many small interactions profit particularly: one coin, one lever, one lock, each in two seconds, with a longer five second variant for a reward and a ten second bed for a menu. Video editors, animators and narrators working to a tight cut will appreciate that two seconds really means two seconds, so a gap on the timeline is filled on the first attempt. Sort downloads into short folders by length, and a whole soundscape assembles itself in minutes. Preview each file against the picture with headphones, since small timing offsets are easy to hear that way. Bells, latches, zippers, drawers, bubbles, sparks and pebbles are typical requests.
Strengths
Tagged precise, with three fixed lengths: 2, 5 and 10 seconds.
Private: served by NeverNo's own provider, with no outside lab's moderation layer.
Open to any signed-in account, paid in credits, with no paid plan needed.
Known durations make it easy to line effects up against picture.
Limits
Only three lengths, up to 10 seconds; longer beds must be looped or layered in an editor.
Sound effects only, with no music and no lyrics.
NeverNo's own hard limits still apply, even though no outside lab moderates the request.
When to choose it
Sound design for edited video
Whooshes, impacts, clicks and risers at the exact length of the cut. Ask for two seconds, drop it on the timeline, and move on.
Game and app interface sounds
Short confirmations, warnings, pickups and doors for a prototype or a finished build, generated in matching styles by reusing the same wording across prompts.
Ambient beds for scenes
A ten-second loop of rain on leaves, a workshop hum or distant traffic, to place under dialogue or narration. Generate two variants and crossfade them for a longer bed.
Prompt tips
Name the source, the material and the space: a wooden crate dropped on a concrete floor in a large warehouse.
Match the length to the event: 2 seconds for an impact or a click, 5 for a gesture, 10 for a bed.
Reuse the same descriptive words across a set of effects to keep them coherent, such as dry, close, warm.
Frequently asked questions
What lengths does Mirelo SFX 1.5 offer?
2, 5 and 10 seconds.
Is Mirelo SFX 1.5 private?
It is served by NeverNo's own provider, with no outside lab's moderation layer, and your sounds are stored in your browser. NeverNo's own hard limits still apply.
Does it make music?
No. It makes sound effects only. For songs, use the Music tab of the Audio Studio.
Do I need a paid plan?
No. Audio is paid in credits by any signed-in account.
Mirelo SFX 1.5 or Seed Audio 1.0?
Mirelo SFX 1.5 is tagged precise, with a length you choose, and is private. Seed Audio 1.0 is tagged natural, picks its own length and follows ByteDance's rules.